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Java Programming, 6th Edition - Joyce Farrell

Java Programming, Sixth Edition provides the beginning programmer with a guide to developing applications using the Java programming language. Java is popular among professional programmers because it can be used to build visually interesting graphical user interface (GUI) and Web-based applications. Java also provides an excellent environment for the beginning programmer—a student quickly can build useful programs while learning the basics of structured and object-oriented programming techniques.

This textbook assumes that you have little or no programming experience. This book provides a solid background in good object-oriented programming techniques and introduces terminology using clear, familiar language. The writing is nontechnical and emphasizes good programming practices. The examples are business examples; they do not assume a mathematical background beyond high-school business math. In addition, the examples illustrate only one or two major points; they do not contain so many features that you become lost following irrelevant and extraneous details. The explanations in this textbook are written clearly in straightforward sentences, making it easier for native and nonnative English speakers alike to master the programming concepts. Complete, working code examples appear frequently in each chapter; these examples help students make the transition from the theoretical to the practical. The code presented in each chapter can also be downloaded from the publisher’s Web site, so that students can easily run the programs and experiment with changes to them.

Table of Contents:  [978 Pag.]
  • CHAPTER 1 Creating Your First Java Classes
  • CHAPTER 2 Using Data
  • CHAPTER 3 Using Methods, Classes, and Objects
  • CHAPTER 4 More Object Concepts
  • CHAPTER 5 Making Decisions
  • CHAPTER 6 Looping
  • CHAPTER 7 Characters, Strings, and the StringBuilder
  • CHAPTER 8 Arrays
  • CHAPTER 9 Advanced Array Concepts
  • CHAPTER 10 Introduction to Inheritance
  • CHAPTER 11 Advanced Inheritance Concepts
  • CHAPTER 12 Exception Handling
  • CHAPTER 13 File Input and Output
  • CHAPTER 14 Introduction to Swing Components
  • CHAPTER 15 Advanced GUI Topics
  • CHAPTER 16 Graphics
  • CHAPTER 17 Applets, Images, and Sound
  • APPENDIX A Working with the Java Platform
  • APPENDIX B Learning About Data Representation
  • APPENDIX C Formatting Output
  • APPENDIX D Generating Random Numbers
  • APPENDIX E Javadoc
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