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Beginning iOS 5 Games Development [Using the iOS SDK for iPad, iPhone and iPod touch] - Lucas Jordán

Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.

Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.


Contents: [341 Pag.]

About the Author
About the Technical Reviewer
Acknowledgments
Introduction
Chapter 1: A Simple First Game
Chapter 2: Setting Up Your Game Project
Chapter 3: Explore the Game Application Life Cycle
Chapter 4: Quickly Build an Input-Driven Game
Chapter 5: Quickly Build a Frame-by-Frame Game
Chapter 6: Create Your Characters: Game Engine, Image Actors, and Behaviors
Chapter 7: Build Your Game: Vector Actors and Particles
Chapter 8: Building Your Game: Understanding Gestures and Movements
Chapter 9: Game Center and Social Media
Chapter 10: Monetizing via the Apple App Store
Chapter 11: A Completed View Belt Commander
Appendix A: Designing and Creating Graphics
Index

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